![]() ![]() 112: Rune of the Eldritch Knight (Su) bypasses DR and hits incorporeal. The DR rules should probably also include the force descriptor as an override as we needed on the PF side to ensure that certain damage would always get through, bypassing all resistance, DR, etc. Good, evil, chaotic, lawful: still doesn't work It's mostly semantic anyway and it may be useful as a workaround when you want to bypass a certain resistance.Īnd some quick effect unit retesting as I did in the past when checking some of these DR types:Īdamantine, cold iron, silver: still doesn't work Fantasy Grounds Aspect Of The Bear extension. Challenge Rating: Getting the Most out of CR for Improvisation and Monster Design. Fantasy Grounds Spell Long Rest For NPC extension. Fantasy Grounds Advanced Weapon Damage extension. So, maybe the situation of DR for an energy type won't arise.but, again, having that functionality doesn't hurt. DUNGEONS AND DRAGONS 5e Spell Tokens 2.1. I also just quickly checked the Armory and the COM and those also seem consistent with the base ruling of resistance for energy types and DR for other types. Do those currently work? Have you checked through Alien Archive 2 and 3? (I don't own them.) But, DR obviously still requires an expanded set that includes alignment, special materials and magic. Please consider your players preferences and triggers before running this adventure. 157)īunch have DR/evil, or other aligned typesĪ quick look through Alien Archive shows that they are consistent with respect to energy resistance types vs. This is a gruesome adventure that some players may find problematic. ![]() 100: DR 5/adamantine - others have DR/cold iron, the SF Armory includes DR/silver (electroplating - p. 66: Anhamut: DR 10/chaoticĪlien Archive, p. version 4+), please see this post and then post any issues in the Fantasy Grounds Unity - Early Release forum To assist the community in getting you help as quickly as possible, please follow these steps Please make sure your issue is. For now, if you are have problems or questions regarding Fantasy Grounds Unity (i.e. 38: Young Adult Blue Dragon: DR 5/magic (and other dragon templates)Īlien Archive, p. Welcome and sorry you are experiencing a challenge with Fantasy Grounds. 34: Endbringer Devil (Dhalochar): DR 14/good and magicĪlien Archive, p. 32: Deh-Nolo: DR 10/magicĪlien Archive, p. We will continue to watch this feature to see if Unit圓d adds additional options in the future that would make it more practical for our intended use.Alien Archive, p. This is not possible with the windows broken out to different cameras/displays. It is common to drag dice or other objects from one part of the interface to another. This causes problems with Fantasy Grounds' design where it expects windows to interact with one another. All mouse and keyboard input is localized to each display. While there is some support for that sort of thing in Unit圓d, it is relatively new and features significant limitations. Will you be able to break sub-windows out of the main application interface and put it onto another display? You can mix those two options if you have sufficient displays attached. The GM can place this on a secondary monitor/projector/tv that the players can see if they want. This creates a Player View that is still controlled by the Gamemaster and host of the game. Option 2: You can run a 2nd instance of Fantasy Grounds and Join Game to the 1st instance. This works best when the monitors have the same resolution. Option 1: You can load FGU in windowed mode and then stretch across as many monitors as you have available. I realize I could create an effect that gives a negative damage bonus to the Monks attacker, but I was hoping to let the. However, unlike 3.5 which has a DR effect, I cant seem to find any way to add damage resistance to a character via 5E. We are not charging anything for DLC enhancements we plan to do or asking anyone to re-buy any content they already bought for FGC. Hey all, Im in the process of trying to create an Actions-tab button for a Monk to auto-calculate the damage resistance provided by Deflect Missiles. We still grant those supporters $90 off of the post-Kickstarter list price and essentially put them into a situation where they only have 6 months before they get back into free play mode again. ![]() ![]() We think that is valuing our older customers very well. Customers who bought when the Ultimate first launched will have saved roughly $810 in monthly fees. Older 1-time licenses should have a minimum of $240 saved value if they bought right before the cut off in Dec 2017 by the time FGU launches this December. Therefore, we give them a bigger discount on buying a 1-time license for FGU. Someone who just bought the Ultimate license outright hasn't yet recouped their value out of it. After 15 months, they basically become free to play compared with someone who is still paying the monthly fees. The 1-time licenses for Ultimate are replacements for not paying $10/month. ![]()
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